Tuesday, December 4, 2018

Sonic Adventure 2 Review

It was the year 2001, and the Dreamcast was on it's last legs. The only thing that could possibly save it was a new Sonic game. What could it be? Well, that game was Sonic Adventure 2, the direct sequel to the ultra-successful (well for Dreamcast standards) Sonic Adventure.

The game starts out with Sonic in a police helicopter, having been arrested for various crimes. After Sonic escapes and fights a police robot (don't ask how they got them, your guess is as good as mine) he runs into a new character: Shadow, who the police had mistaken for Sonic. Shadow teleports away, and Sonic is quickly arrested and put in prison.

Meanwhile, Knuckles is fighting a bat treasure hunter named Rouge, who is trying to steal the master emerald. While they were fighting, Eggman (Yes, that's his name now. "Dr. Robotnik" was simply a creation on Sega of America, and in Japan his name was always Eggman. In the English dub of Sonic Adventure 1, Eggman is called Dr. Robotnik and Eggman is an insult/nickname made up by sonic. After SA1, Eggman took liking to the name and made that his name from now on.) comes along and tries to steal the master emerald, which knuckles breaks as a safety maneuver. Knuckles now needs to search for the emerald pieces once again.

Eggman needs a power source for a super weapon known as the Space Station ARC, which he was told about by Shadow. Shadow was found by Eggman accidentally in a military base. Shadow was a top-secret military experiment that Eggman's grandfather and role-model, Dr. Gerald Robotnik, was working on for the military.

His daughter Maria had a deadly virus and was quarantined up in space so it wouldn't spread. The military offered a cure if Gerald worked on a bio weapon for the military called "Shadow." Shadow could use chaos energy, was immortal, could regenerate, and was immune to all viruses. Shadow befriended Maria, as he was the only one who could be by her as he couldn't catch Maria's illness.

However, the military was unpleased with Shadow, as he had emotions and that could be a problem. They forced Gerald to destroy his first creation and make a more powerful "ultimate life-form" called "The Biolizard." He did create the Biolizard, but refused to destroy Shadow. The military in response staged a raid on ARC to kill shadow, capture Dr. Gerald, and retrieve the Biolizard. Maria sacrificed herself for Shadow, and sent him down to earth in an escape pod. Shadow decided to seal himself away in an old factory, and slept for 60 years until Dr. Eggman released him.

Tails and Amy arrived at Prison Island were Sonic was being kept, and they release him and together the escape to the forest nearby. Meanwhile, Eggman and Shadow search for the Chaos Emeralds and Rouge is revealed to be working for Eggman. However, her real loyalties lie in the military branch known as GUN and is working as a spy and double agent.

Sonic and Shadow meet again in the jungle and fight, while Eggman and Rouge collect more chaos emeralds. Eggman then goes to his base in the desert so he can take a rocket ship to ARC, but Sonic and friends latch on and they all head to ARC. Eggman nearly kills tails, and uses him as bait to lure sonic so he can give Eggman the last chaos emerald he needs. Eggman gets the last chaos emerald and seemingly kills Sonic, but Sonic was able to teleport out of there at the last moment due to his latent chaos powers.

Eggman activates the weapon on the ARC and uses it to destroy the moon, while Sonic, Tails, and Knuckles try to destroy the cannon. Knuckles befriends Rouge after she is discovered as a spy and together they combine the shards they found to rebuild the master emerald, reversing the power of the other 7 emeralds. However, the cannon has just enough power for one blast, and is aimed straight at station square.

Sonic ruses to the cannon, but is stopped by Shadow, and they fight. After Sonic defeats Shadow, sonic destroys the cannon. While this seems like a good thing, this activates Gerald's secret backup. After he lost both Maria and Shadow, he went insane and built a mechanism that if the cannon is destroyed the Arc will head towards the earth and destroy it.

This also released the all-powerful Biolizard, who must be defeated to stop the Arc. Sonic and Shadow team up to defeat the Biolizard, but before they can finish it the Biolizard takes control of the ARC to head it to the planet faster. Sonic and Shadow go Super Saiyan and together the destroy the Biolizard and with Shadow's sacrifice they teleport the ARC back into orbit. Thus the world is saved, and Sonic and friends reminisce about Shadow and Gerald while the credits roll.

If you get A rank on all levels and complete the extra stage Green Hill you unlock a secret cutscene where Amy gives Rouge Gamma's core chip who Rouge puts into a stronger robot body, E-05 Omega, a unfinished fighting robot made by Dr. Gerald.

Sonic Adventure 2 plays just like the first game, where as Sonic (or Shadow) you run, jump, spin dash, and homing dash in 10 different levels. However, the game is split between two campaigns: Hero Story and Dark Story. They both happen at the same time canonically but certain story cutscenes only play on one or the other so multiple playthoughs is encouraged. Also, beating both stories unlocks "Final Story" which contains the last few cutscenes and the Biolizard and Biolizard ARC final boss fights.

The only thing that contradicts in the two stories is the final battle of the dark story, which is the same Sonic VS Shadow boss fight except you play as Shadow instead of Sonic and beating it unlocks a non-canon "Dark Ending" where the world is destroyed.

Finally, in the dark story, instead of playing as the trio of Sonic, Tails, and Knuckles you play as Shadow, Dr. Eggman, and Rouge. They play identically to their good-guy counterparts so they are all but clones.

Now, for the meat of the game, the characters. SA2 has less characters than SA1, with only 3 instead of 7. (unless you count the clones, which still is less than SA1) You might think this is a good thing, as SA1 was a little rough around the edges, especially in a certain character, (You all know who he is.) but SA2 surprisingly only has one good character: Sonic. Yep, both Tails/Eggman and Knuckles/Rouge play like crap. Here's why.

First Tails/Eggman. Instead of playing like a 3D version of how tails plays in Sonic 2 and Sonic 3 & Knuckles, both Tails and Eggman pilot a slow, clunky mech with tons of weapons. Their gameplay mainly consists of walking forward and shooting. Also, they contain one of the worst bosses in Sonic history: Tails VS Eggman. It's bad as either character, as the other one spams their ultimate moves non-stop which you cannot do even though he CAN! Also, the arena has no rings, and Eggman constantly spams his lines of "How about this!" It's absolutely awful.

Knuckles/Rouge's stages aren't much better. Knuckles stages were already tedious in SA1, but here it's even worse as the already gimmicky radar is even more useless. Also, unlike SA1, the emeralds spawn in completely random spots meaning that Speedrunning this section and/or trying to get A rank is nearly impossible without luck on your side. At least they have awesome rap music playing in the background.

Another thing to note about the gameplay is that there is no longer a overworld. I personally appreciate this feature being cut, as I'm not a big fan of station square since I spent 75% of my SA1 playtime getting lost in there, especially on my first playthough.

The cutscene graphics are much better than SA1, with more realistic mouth movements and expressions. However, the English dub in this game is AWFUL, and most people cite it as the reason they think the game sucks. People are entitled to their own opinion, but I personally think it detracts little from the games quality and you should blame the dubbers at 4Kids, not SEGA or SEGA of America. Basically what happened is that 4Kids was lazy with the SA2 dubbing so they simply spliced in the unedited English dub and got rid of the Japanese dub. Unknowingly, this caused side effects that have become infamous among the Sonic fanbase and gamers in general. The audio is constantly too loud or too quiet, characters interrupt each other way to often, character lips don't connect up with the audio, etc.

But no one can mention SA2 without using at least a paragraph to explain it's most addicting feature: the Chao Garden. The Chao Garden is basically a simulation mini game within the game that allowing to create, breed, pet, care for, feed, battle, and race Chao, magical spirits who are the source of chaos energy and brood of the god of chaos, order and water Chaos, the main antagonist of SA1. The Chao Garden existed in SA1, but it was heavily expanded upon in SA2 and is the main reason people keep coming back to this 17 year old game.

While the Dreamcast version failed, the game was ported to the Nintendo GameCube and PlayStation 2 as Sonic Adventure 2: Battle and became a must-own title on both consoles. Sonic Adventure 1 also received an updated port called Sonic Adventure: Directors Cut which included bugfixes and new content.

Overall, I say that SA2 is both a step up and down from SA1. While it has better cutscenes (way better in the original version) Sonic feeling fluid, better story, and better new characters, it suffers from an awful dub, lack of (good) characters compared to SA1, Overall, I'll rate Sonic Adventure 2 at 7.8/10.

7.8/10

Pros


  • Good story
  • Better graphics than SA1
  • Sonic/Shadow is fun to play
  • Chao Garden
Cons
  • Awful dub
  • Tails/Eggman and Knuckles/Rouge play like crap.
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Wednesday, November 14, 2018

Sonic Adventure Review

Wow, Sonic really had it rough during the 5th generation of consoles. Like, seriously. While series like Mario, Zelda, and Final Fantasy stepped into the 3rd dimension with huge success using the power of great consoles like the Nintendo 64 and the original PlayStation, Sega was trying to get it's footing. After the Genesis, Sega didn't know what to do.

They kept making complex ad-ons to the genesis which had power, but lacked the #1 thing a new console (or add-on) needs. Good games. With 3D games being the biggest thing at the time, Sega had to step up from simple Genesis add-ons. That "step up" was the Sega Saturn, a flawed console with an awful launch. In the west, there was literally no build-up. Sega was just like "announcing the Sega Saturn, the next generation of gaming. AVAILABLE NOW!!!" Due to this quick release, a new Sonic game was not ready at launch.

Multiple mainline sonic games were planned for the Sega Saturn, like the cancelled Sonic Xtreme and Sonic 3D World. (Thanks a lot Mario for stealing that title) However, when Sega released a new state-of-the-art console, the Sega Dreamcast, a new Sonic game was put in the works that would revolutionize the Sonic franchise forever.

Originally, Sonic Adventure was planned to be a spinoff Sonic RPG with an older, more mature sonic and a deeper story. However, early into development, the game shifted into a mainline fully 3D Sonic platformer. The game starts with a couple of weirdly designed menus that looks like their straight from that PowerPoint presentation that you made in 6th grade. Then you get into the actual game, where you see a bunch of... human police officers? Huh, I guess there are humans now in the Sonic universe.

They are chasing a blue water monster across the city streets, and we see Sonic for the first time in 3D, and it's bizarre. His model looks decent enough, but his mouth movements could give even Satan nightmares. Despite what you might think, this was absolutely revolutionary at the time. This game released in 1998, a time where the original PlayStation rained supreme. Even that year's most successful game, The Legend of Zelda 64: Ocarina of Time didn't have mouth movements of any kind. Crash Bandicoot Warped, which was released in the same year, had very similar mouth animations to Sonic Adventure. It just looks more bizarre in Sonic Adventure due to the crisper models.

Anyways, back to the story. Sonic chases after the water monster, and after a somewhat difficult tutorial fight, sonic meets with tails who shows him his Chaos emerald, before crashing his plane into the the dangerous beach area. You can now explore the pool area, but there isn't really much to see outside of poorly rendered NPCs who are standing in a T-Pose. Very unprofessional. Then you start the true first level of the game and it's AWESOME! Sonic is a bit more slippery than I would want him to be, and the collision needs work, but overall the level is amazing. Unluckily, the game sends us back to the overworld, where now we watch another bizarre cutscene. After that, we are free to explore in a barren city with nothing to do except progress. Problem is, WHERE THE FRICK DO YOU GO? I was wandering in this city for AGES with no clue on where to go next. Eventually, I did find level 2.

Level two, Windy Hill Zone (thanks for stealing that name, Sonic Lost World. Don't worry, we will get to you eventually) is another great level. Then, back to the bleak, boring overworld once again and this cycle continues until I beat the game. Fun level, two hours of getting lost, fun level, two hours of getting lost, repeat endlessly until I beat the game. But then I learned the terrible truth, I ONLY HAVE BEATEN 1 OUT OF 6 STORIES! IE: I have to beat all the levels 5 MORE TIMES!!!

To the games credit, the stories are very different and the gameplay is changed to a certain varying extent for each new campaign. Sometimes, they even have exclusive levels. Tails's story is the same as Sonic's since they spend most of the game together. The only difference is that Tail's levels are time trials, where you aim for the fastest time while beating Sonic in how fast you complete the level.

Knuckles story is quite different compared to the previous two, as in his levels the goal isn't to get to the end, but to hunt for 3 emerald shards to complete the level. Another difference is that in the Knuckles battles you fight Sonic instead of yourself which is a nice touch.

It is also in Knuckles story that you learn about the Chao (alien like beings that protect nature) and their leader, a echidna (Knuckles' race) sage named Tikal. She keeps watch over the Chao and their master, the god of water Chaos. After Dr. Robotnik (Eggman) destroyed parts of angel island during Sonic 3 and Sonic & Knuckles, Chaos got angry and eventually joined Robotnik who was the one behind his anger in the first place. Robotnik wants the Chaos Emeralds to make Chaos more powerful until he become Perfect Chaos, destroying Station Square. Robotnik wants this so he can build an amusement park city called Eggman Land over it that he can use to conquer the rest of the world.

Amy's story starts an unrelated subplot about a family of three Flickies (small birds) who were captured by Eggman and used to make super powerful assassin robots: the E Series M1. Amy runs away from one of them, E-02 Beta with the last Flicky remaining from the family.

She also meets another E Series robot called E-03 Gamma, who is malfunctioning and has gained a sort of sentience, having it's programming to "destroy" being changed to "protect." He got this defect after fighting and killing his "brother" E-01 Alpha. Gamma with his defect now active defends Amy from Beta, and together they kill him. After being repaired and upgraded, E-01 Alpha wants revenge for his two brothers deaths, so he fights Gamma and loses, releasing the second Flicky inside of him. Gamma, realizing that he too contains a Flicky, self destructs, releasing the Flicky and leaving only Gamma's core chip remaining. Amy takes this core chip and this plot point comes into effect later in the direct sequel, Sonic Adventure 2.

Finally, the last story and the final boss. What? You think there's another story to discuss? No, I don't remember a 6th story. Do you remember a 6th story? Eh, it's probably no big deal. It's not like an overweight purple cat with an fishing obsession who's best friend is a frog who is actually a demigod in disguise and is the star of the "6th story?" No, definitely not.

In the Final Story, Chaos obtains all 7 Chaos Emeralds, leaving Station Square in ruins and probably killing a bunch of people off-screen. But who cares about the murder of thousands? Let's have some big speech about love and the power of friendship or some crap like that. Apparently, that speech was so bad, the Chaos Emeralds regain their power and Sonic goes Super Saiyan and kicks Perfect Chaos's butt while epic rock music plays. Perfect Chaos dies and the world is saved. Yay?

Now to talk about the graphics. They are awful by today's standards, but in 1998 they were godlike compared to stuff like Ocarina of Time and Crash Bandicoot Warped. The cut scenes were also extremely dated by today's standards, but mouth movement was very rarely seen in games in the 90s, so it actually was pretty impressive for the time.

The gameplay is solid, but definitely needed more time ironing out the collision and making the overworld more clear, like adding a minimap and quest markers. The addition of extra characters is nice, as this game helped give a lot of previously bland characters some personality as well as introduce a whole bunch of new ones, like Chaos, Tikal, the Chao, Gamma, the forbidden character that must not be named, and random NPC humans.

It is annoying that you need to beat the game 6 times to get the true final boss and ending, but at least it spices up things enough to make it interesting, unlike some other game... (*cough*Sonic Heroes*cough*)

Sonic Adventure, despite it's flaws, is still a good sonic game and helped sell the Dreamcast to uneasy fans after the massive failure of the Sega Saturn. Overall, I'll rate the game 7.9/10


7.9/10

Pros
  • Levels are fun
  • Good story
  • Revolutionary, yet dated graphics
Cons
  • Boring overworld
  • BIG THE FRICKING CAT

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